ThreeDify OctSolid FAQs
ThreeDify OctSolid FAQs
What kind of objects is best modeled with ThreeDify OctSolid?3d objects with variable attributes in different parts, such as orebodies. These types of objects are usually modeled with rectangular block or voxel models with each block or voxel having its own attributes, i.e., ore grade, rock type and mass properties.
I view linear octree as a compressed block (voxel) model. How much saving do I really get by using ThreeDify OctSolid to encode my block or voxel model?It depends. On one extreme, the saving is close to 100% if your model consists of the entire octree universe of 2^19 x 2^19 x 2^19 blocks. In which case, one Gargantini code would suffice to represent the whole model instead of 2^19 x 2^19 x 2^19 integers. On the other extreme, if your model all consists of disjoint voxels (voxels that do not touch each other), then the saving is 0. In real life scenarios, the savings are typically over 90%.
What version of Visual Studio ThreeDify OctSolid supports?ThreeDify OctSolid is available as a binary library (LIB or DLL) for Visual C++ 6, 2003, 2005 and 2008.
