ThreeDify Designer v5.0 released - featuring numerous significant enhancements

March 4, 2011, Ottawa, Canada

ThreeDify Inc. is pleased to announce general availability of ThreeDify Designer v5.0, a milestone release featuring numerous significant enhancements:

Hardware rendering option. User can now dynamically switch between software rendering and hardware rendering at run time.
Support for materials (diffuse, specular, ambient, emissive, height, normals, shininess, opacity, vertex displacement, and ambient occlusion)
Support for multi-texturing and shaders (with per pixel lighting effects, bump mapping, parallax mapping, gloss mapping, and vertex displacement mapping)
Perspective-correct zoom in, zoom out and zoom window.
Numerous other smaller enhancements, optimizations, and bug fixes
  • Hardware rendering option. User can now dynamically switch between software rendering and hardware rendering at run time.
  • Support for ten(10) materials (diffuse, specular, ambient, emissive, height, normals, shininess, opacity, vertex displacement, and ambient occlusion)
  • Support for multi-texturing and shaders (with per pixel lighting effects, bump mapping, parallax mapping, gloss mapping, and vertex displacement mapping)
  • True 3D perspective-correct zooming!
  • Numerous other smaller enhancements, optimizations, and bug fixes

The new release is now available for free download from our Designer Download page.

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